Follow paranoidentity
Follow
Following paranoidentity
Following
Add To Collection
Collection
Community
Devlog
ByteSect Multiplayer Demo
←
Return to ByteSect Multiplayer Demo
Devlog
v0.13
November 30, 2024
by
paranoidentity
minor fixes to physics queries to reduce lag spikes, and prepping for pvp balancing Added: network/trash system melee spider net projectiles To do: pvp match result state fix building wireframe orient...
Continue reading
v0.11
August 26, 2024
by
paranoidentity
Added: spider, tier 1 and 2 webs building mode, box and geodome respawning, spawnpoint changes to geodome position when built To do: pvp match option in menu, starting spawnpoints in space, match resu...
Continue reading
v0.1
August 02, 2024
by
paranoidentity
Big performance improvements, some combat behavior. The game is in an easymode playtesting state where mobs do 1 damage, and spawning 100+ mobs with 100s of drones active should be no issue Added: bro...
Continue reading
v0.09
July 19, 2024
by
paranoidentity
Ironing out a lot of existing unfinished stuff, mostly the chat and combat systems Added: drone station indicators altitude/mass ui meteor mode '/roomtoggle' to hide from late-joiners manually secret...
Continue reading
v0.08
July 08, 2024
by
paranoidentity
Still no WebGL and starting to consider dropping it entirely lol. But just committing this before I add mantis wings to indicate gliding. Added: Custom camera rig with quantum collisions Rejoin logic...
Continue reading
v0.07
June 28, 2024
by
paranoidentity
#update
The framework has been successfully migrated to a fancy brand new one, mostly for dev QOL improvements but also some notable features. For now I'll just be uploading DX11 Added: Jump animation fix (fe...
Continue reading
v0.06
May 24, 2024
by
paranoidentity
1
#addition
Got the bulk of the upgraded drone project done here. This unit can be set to stay at the selected position, or follow and be directed by the player like normal. They'll break from that to chase down...
Continue reading
v0.05
May 08, 2024
by
paranoidentity
#first, #addition
I decided to start labelling these shrigma early alpha updates with version numbers, document changes, and use all of the rich text editor options that are available here. Added: Aim indicator on surf...
Continue reading